0.3.0 - draft
nvdrsig - Local Development build (v0.3.0) built by the FHIR (HL7® FHIR® Standard) Build Tools. See the Directory of published versions
Draft as of 2025-05-21 |
<CodeSystem xmlns="http://hl7.org/fhir">
<id value="nvdrs-coding-manual-cs"/>
<text>
<status value="generated"/>
<div xmlns="http://www.w3.org/1999/xhtml"><p class="res-header-id"><b>Generated Narrative: CodeSystem nvdrs-coding-manual-cs</b></p><a name="nvdrs-coding-manual-cs"> </a><a name="hcnvdrs-coding-manual-cs"> </a><a name="nvdrs-coding-manual-cs-en-US"> </a><p>This case-sensitive code system <code>http://mortalityreporting.github.io/nvdrs-ig/CodeSystem/nvdrs-coding-manual-cs</code> defines the following codes:</p><table class="codes"><tr><td style="white-space:nowrap"><b>Code</b></td><td><b>Display</b></td></tr><tr><td style="white-space:nowrap">WoundLocation0<a name="nvdrs-coding-manual-cs-WoundLocation0"> </a></td><td>Absent (not wounded)</td></tr><tr><td style="white-space:nowrap">WoundLocation1<a name="nvdrs-coding-manual-cs-WoundLocation1"> </a></td><td>Present (wounded)</td></tr><tr><td style="white-space:nowrap">WoundLocation8<a name="nvdrs-coding-manual-cs-WoundLocation8"> </a></td><td>Not applicable</td></tr><tr><td style="white-space:nowrap">GangRelated0<a name="nvdrs-coding-manual-cs-GangRelated0"> </a></td><td>No, Not available, Unknown</td></tr><tr><td style="white-space:nowrap">GangRelated1<a name="nvdrs-coding-manual-cs-GangRelated1"> </a></td><td>Yes, gang motivated</td></tr><tr><td style="white-space:nowrap">GangRelated2<a name="nvdrs-coding-manual-cs-GangRelated2"> </a></td><td>Yes, suspected gang member involvement</td></tr><tr><td style="white-space:nowrap">GangRelated3<a name="nvdrs-coding-manual-cs-GangRelated3"> </a></td><td>Yes, gang-related not otherwise specified</td></tr><tr><td style="white-space:nowrap">GangRelated4<a name="nvdrs-coding-manual-cs-GangRelated4"> </a></td><td>Organized crime including motorcycle gangs, mafia, and drug cartels</td></tr><tr><td style="white-space:nowrap">WeaponType1<a name="nvdrs-coding-manual-cs-WeaponType1"> </a></td><td>Firearm</td></tr><tr><td style="white-space:nowrap">WeaponType5<a name="nvdrs-coding-manual-cs-WeaponType5"> </a></td><td>Non-powder gun</td></tr><tr><td style="white-space:nowrap">WeaponType6<a name="nvdrs-coding-manual-cs-WeaponType6"> </a></td><td>Sharp instrument</td></tr><tr><td style="white-space:nowrap">WeaponType7<a name="nvdrs-coding-manual-cs-WeaponType7"> </a></td><td>Blunt instrument</td></tr><tr><td style="white-space:nowrap">WeaponType8<a name="nvdrs-coding-manual-cs-WeaponType8"> </a></td><td>Poisoning</td></tr><tr><td style="white-space:nowrap">WeaponType9<a name="nvdrs-coding-manual-cs-WeaponType9"> </a></td><td>Hanging, strangulation, suffocation</td></tr><tr><td style="white-space:nowrap">WeaponType10<a name="nvdrs-coding-manual-cs-WeaponType10"> </a></td><td>Personal weapons</td></tr><tr><td style="white-space:nowrap">WeaponType11<a name="nvdrs-coding-manual-cs-WeaponType11"> </a></td><td>Fall</td></tr><tr><td style="white-space:nowrap">WeaponType12<a name="nvdrs-coding-manual-cs-WeaponType12"> </a></td><td>Explosive</td></tr><tr><td style="white-space:nowrap">WeaponType13<a name="nvdrs-coding-manual-cs-WeaponType13"> </a></td><td>Drowning</td></tr><tr><td style="white-space:nowrap">WeaponType14<a name="nvdrs-coding-manual-cs-WeaponType14"> </a></td><td>Fire or burns</td></tr><tr><td style="white-space:nowrap">WeaponType15<a name="nvdrs-coding-manual-cs-WeaponType15"> </a></td><td>Shaking (e.g., shaken baby syndrome)</td></tr><tr><td style="white-space:nowrap">WeaponType16<a name="nvdrs-coding-manual-cs-WeaponType16"> </a></td><td>Motor Vehicle, including buses, motorcycles</td></tr><tr><td style="white-space:nowrap">WeaponType17<a name="nvdrs-coding-manual-cs-WeaponType17"> </a></td><td>Other transport vehicle, (e.g., trains, planes, boats)</td></tr><tr><td style="white-space:nowrap">WeaponType18<a name="nvdrs-coding-manual-cs-WeaponType18"> </a></td><td>Intentional neglect, (e.g., starving a baby or oneself)</td></tr><tr><td style="white-space:nowrap">WeaponType19<a name="nvdrs-coding-manual-cs-WeaponType19"> </a></td><td>Biological weapons</td></tr><tr><td style="white-space:nowrap">WeaponType66<a name="nvdrs-coding-manual-cs-WeaponType66"> </a></td><td>Other (e.g., Taser, electrocution, nail gun, exposure to environment/weather)</td></tr><tr><td style="white-space:nowrap">FirearmType1<a name="nvdrs-coding-manual-cs-FirearmType1"> </a></td><td>Submachine Gun</td></tr><tr><td style="white-space:nowrap">FirearmType2<a name="nvdrs-coding-manual-cs-FirearmType2"> </a></td><td>Handgun, Unknown Type</td></tr><tr><td style="white-space:nowrap">FirearmType3<a name="nvdrs-coding-manual-cs-FirearmType3"> </a></td><td>Handgun, Pistol- Bolt Action</td></tr><tr><td style="white-space:nowrap">FirearmType4<a name="nvdrs-coding-manual-cs-FirearmType4"> </a></td><td>Handgun, Pistol- Derringer</td></tr><tr><td style="white-space:nowrap">FirearmType5<a name="nvdrs-coding-manual-cs-FirearmType5"> </a></td><td>Handgun, Pistol- Single Shot</td></tr><tr><td style="white-space:nowrap">FirearmType6<a name="nvdrs-coding-manual-cs-FirearmType6"> </a></td><td>Handgun, Pistol- Semi-automatic</td></tr><tr><td style="white-space:nowrap">FirearmType7<a name="nvdrs-coding-manual-cs-FirearmType7"> </a></td><td>Handgun, Revolver</td></tr><tr><td style="white-space:nowrap">FirearmType8<a name="nvdrs-coding-manual-cs-FirearmType8"> </a></td><td>Rifle, Unknown Type</td></tr><tr><td style="white-space:nowrap">FirearmType9<a name="nvdrs-coding-manual-cs-FirearmType9"> </a></td><td>Rifle, Automatic</td></tr><tr><td style="white-space:nowrap">FirearmType10<a name="nvdrs-coding-manual-cs-FirearmType10"> </a></td><td>Rifle, Bolt Action</td></tr><tr><td style="white-space:nowrap">FirearmType11<a name="nvdrs-coding-manual-cs-FirearmType11"> </a></td><td>Rifle, Lever Action</td></tr><tr><td style="white-space:nowrap">FirearmType12<a name="nvdrs-coding-manual-cs-FirearmType12"> </a></td><td>Rifle, Pump Action</td></tr><tr><td style="white-space:nowrap">FirearmType13<a name="nvdrs-coding-manual-cs-FirearmType13"> </a></td><td>Rifle, Semi-automatic</td></tr><tr><td style="white-space:nowrap">FirearmType14<a name="nvdrs-coding-manual-cs-FirearmType14"> </a></td><td>Rifle, Single Shot</td></tr><tr><td style="white-space:nowrap">FirearmType15<a name="nvdrs-coding-manual-cs-FirearmType15"> </a></td><td>Rifle-Shotgun Combination</td></tr><tr><td style="white-space:nowrap">FirearmType16<a name="nvdrs-coding-manual-cs-FirearmType16"> </a></td><td>Shotgun, Unknown Type</td></tr><tr><td style="white-space:nowrap">FirearmType17<a name="nvdrs-coding-manual-cs-FirearmType17"> </a></td><td>Shotgun, Automatic</td></tr><tr><td style="white-space:nowrap">FirearmType18<a name="nvdrs-coding-manual-cs-FirearmType18"> </a></td><td>Shotgun, Bolt Action</td></tr><tr><td style="white-space:nowrap">FirearmType19<a name="nvdrs-coding-manual-cs-FirearmType19"> </a></td><td>Shotgun, Double Barrel (Over/Under, Side by Side)</td></tr><tr><td style="white-space:nowrap">FirearmType20<a name="nvdrs-coding-manual-cs-FirearmType20"> </a></td><td>Shotgun, Pump Action</td></tr><tr><td style="white-space:nowrap">FirearmType21<a name="nvdrs-coding-manual-cs-FirearmType21"> </a></td><td>Shotgun, Semi-automatic</td></tr><tr><td style="white-space:nowrap">FirearmType22<a name="nvdrs-coding-manual-cs-FirearmType22"> </a></td><td>Shotgun, Single Shot</td></tr><tr><td style="white-space:nowrap">FirearmType23<a name="nvdrs-coding-manual-cs-FirearmType23"> </a></td><td>Long gun, Unknown type</td></tr><tr><td style="white-space:nowrap">FirearmType66<a name="nvdrs-coding-manual-cs-FirearmType66"> </a></td><td>Other (e.g., handmade gun)</td></tr><tr><td style="white-space:nowrap">GunOwner1<a name="nvdrs-coding-manual-cs-GunOwner1"> </a></td><td>Shooter</td></tr><tr><td style="white-space:nowrap">GunOwner2<a name="nvdrs-coding-manual-cs-GunOwner2"> </a></td><td>Parent of shooter</td></tr><tr><td style="white-space:nowrap">GunOwner3<a name="nvdrs-coding-manual-cs-GunOwner3"> </a></td><td>Other family member of shooter</td></tr><tr><td style="white-space:nowrap">GunOwner4<a name="nvdrs-coding-manual-cs-GunOwner4"> </a></td><td>Spouse/Intimate partner of shooter</td></tr><tr><td style="white-space:nowrap">GunOwner6<a name="nvdrs-coding-manual-cs-GunOwner6"> </a></td><td>Friend/Acquaintance of shooter</td></tr><tr><td style="white-space:nowrap">GunOwner7<a name="nvdrs-coding-manual-cs-GunOwner7"> </a></td><td>Stranger to shooter</td></tr><tr><td style="white-space:nowrap">GunOwner66<a name="nvdrs-coding-manual-cs-GunOwner66"> </a></td><td>Other (specify in gun access narrative)</td></tr></table></div>
</text>
<url
value="http://mortalityreporting.github.io/nvdrs-ig/CodeSystem/nvdrs-coding-manual-cs"/>
<version value="0.3.0"/>
<name value="NVDRSCodingManualCodes"/>
<title value="NVDRS Coding Manual Codes"/>
<status value="draft"/>
<experimental value="true"/>
<date value="2025-05-21T08:04:14+00:00"/>
<publisher value="Georgia Tech Research Institute - ICL HEAT Division"/>
<contact>
<name value="Georgia Tech Research Institute - ICL HEAT Division"/>
<telecom>
<system value="url"/>
<value value="https://gtri.gatech.edu/"/>
</telecom>
<telecom>
<system value="email"/>
<value value="nvdrs-ig@gtri.gatech.edu"/>
</telecom>
</contact>
<description
value="Code system defined for use in the NVDRS IG artifacts based on the NVDRS Coding Manual."/>
<jurisdiction>
<coding>
<system value="urn:iso:std:iso:3166"/>
<code value="US"/>
<display value="United States of America"/>
</coding>
</jurisdiction>
<caseSensitive value="true"/>
<content value="complete"/>
<count value="56"/>
<concept>
<code value="WoundLocation0"/>
<display value="Absent (not wounded)"/>
</concept>
<concept>
<code value="WoundLocation1"/>
<display value="Present (wounded)"/>
</concept>
<concept>
<code value="WoundLocation8"/>
<display value="Not applicable"/>
</concept>
<concept>
<code value="GangRelated0"/>
<display value="No, Not available, Unknown"/>
</concept>
<concept>
<code value="GangRelated1"/>
<display value="Yes, gang motivated"/>
</concept>
<concept>
<code value="GangRelated2"/>
<display value="Yes, suspected gang member involvement"/>
</concept>
<concept>
<code value="GangRelated3"/>
<display value="Yes, gang-related not otherwise specified"/>
</concept>
<concept>
<code value="GangRelated4"/>
<display
value="Organized crime including motorcycle gangs, mafia, and drug cartels"/>
</concept>
<concept>
<code value="WeaponType1"/>
<display value="Firearm"/>
</concept>
<concept>
<code value="WeaponType5"/>
<display value="Non-powder gun"/>
</concept>
<concept>
<code value="WeaponType6"/>
<display value="Sharp instrument"/>
</concept>
<concept>
<code value="WeaponType7"/>
<display value="Blunt instrument"/>
</concept>
<concept>
<code value="WeaponType8"/>
<display value="Poisoning"/>
</concept>
<concept>
<code value="WeaponType9"/>
<display value="Hanging, strangulation, suffocation"/>
</concept>
<concept>
<code value="WeaponType10"/>
<display value="Personal weapons"/>
</concept>
<concept>
<code value="WeaponType11"/>
<display value="Fall"/>
</concept>
<concept>
<code value="WeaponType12"/>
<display value="Explosive"/>
</concept>
<concept>
<code value="WeaponType13"/>
<display value="Drowning"/>
</concept>
<concept>
<code value="WeaponType14"/>
<display value="Fire or burns"/>
</concept>
<concept>
<code value="WeaponType15"/>
<display value="Shaking (e.g., shaken baby syndrome)"/>
</concept>
<concept>
<code value="WeaponType16"/>
<display value="Motor Vehicle, including buses, motorcycles"/>
</concept>
<concept>
<code value="WeaponType17"/>
<display value="Other transport vehicle, (e.g., trains, planes, boats)"/>
</concept>
<concept>
<code value="WeaponType18"/>
<display value="Intentional neglect, (e.g., starving a baby or oneself)"/>
</concept>
<concept>
<code value="WeaponType19"/>
<display value="Biological weapons"/>
</concept>
<concept>
<code value="WeaponType66"/>
<display
value="Other (e.g., Taser, electrocution, nail gun, exposure to environment/weather)"/>
</concept>
<concept>
<code value="FirearmType1"/>
<display value="Submachine Gun"/>
</concept>
<concept>
<code value="FirearmType2"/>
<display value="Handgun, Unknown Type"/>
</concept>
<concept>
<code value="FirearmType3"/>
<display value="Handgun, Pistol- Bolt Action"/>
</concept>
<concept>
<code value="FirearmType4"/>
<display value="Handgun, Pistol- Derringer"/>
</concept>
<concept>
<code value="FirearmType5"/>
<display value="Handgun, Pistol- Single Shot"/>
</concept>
<concept>
<code value="FirearmType6"/>
<display value="Handgun, Pistol- Semi-automatic"/>
</concept>
<concept>
<code value="FirearmType7"/>
<display value="Handgun, Revolver"/>
</concept>
<concept>
<code value="FirearmType8"/>
<display value="Rifle, Unknown Type"/>
</concept>
<concept>
<code value="FirearmType9"/>
<display value="Rifle, Automatic"/>
</concept>
<concept>
<code value="FirearmType10"/>
<display value="Rifle, Bolt Action"/>
</concept>
<concept>
<code value="FirearmType11"/>
<display value="Rifle, Lever Action"/>
</concept>
<concept>
<code value="FirearmType12"/>
<display value="Rifle, Pump Action"/>
</concept>
<concept>
<code value="FirearmType13"/>
<display value="Rifle, Semi-automatic"/>
</concept>
<concept>
<code value="FirearmType14"/>
<display value="Rifle, Single Shot"/>
</concept>
<concept>
<code value="FirearmType15"/>
<display value="Rifle-Shotgun Combination"/>
</concept>
<concept>
<code value="FirearmType16"/>
<display value="Shotgun, Unknown Type"/>
</concept>
<concept>
<code value="FirearmType17"/>
<display value="Shotgun, Automatic"/>
</concept>
<concept>
<code value="FirearmType18"/>
<display value="Shotgun, Bolt Action"/>
</concept>
<concept>
<code value="FirearmType19"/>
<display value="Shotgun, Double Barrel (Over/Under, Side by Side)"/>
</concept>
<concept>
<code value="FirearmType20"/>
<display value="Shotgun, Pump Action"/>
</concept>
<concept>
<code value="FirearmType21"/>
<display value="Shotgun, Semi-automatic"/>
</concept>
<concept>
<code value="FirearmType22"/>
<display value="Shotgun, Single Shot"/>
</concept>
<concept>
<code value="FirearmType23"/>
<display value="Long gun, Unknown type"/>
</concept>
<concept>
<code value="FirearmType66"/>
<display value="Other (e.g., handmade gun)"/>
</concept>
<concept>
<code value="GunOwner1"/>
<display value="Shooter"/>
</concept>
<concept>
<code value="GunOwner2"/>
<display value="Parent of shooter"/>
</concept>
<concept>
<code value="GunOwner3"/>
<display value="Other family member of shooter"/>
</concept>
<concept>
<code value="GunOwner4"/>
<display value="Spouse/Intimate partner of shooter"/>
</concept>
<concept>
<code value="GunOwner6"/>
<display value="Friend/Acquaintance of shooter"/>
</concept>
<concept>
<code value="GunOwner7"/>
<display value="Stranger to shooter"/>
</concept>
<concept>
<code value="GunOwner66"/>
<display value="Other (specify in gun access narrative)"/>
</concept>
</CodeSystem>